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Title: |
Video Game Play & Consciousness |
Search Result:
| Edited by: |
Jayne Gackenbach |
| ISBN10-13: |
1620811138 : 9781620811139 |
| Format: |
Hardback |
| Size: |
260x180mm |
| Pages: |
0 |
| Weight: |
.674 Kg. |
| Published: |
Nova Science Publishers, Inc (US) - August 2012 |
| List Price: |
283.99 Pounds Sterling |
| Availability: |
In Stock
Qty Available: 2 |
| Subjects: |
Cognition & cognitive psychology : Computer games / online games: strategy guides |
| The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the "consciousness and gaming" header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering. |
| Table of Contents: |
| Preface; Breaking Realities; Experiencing Digital Games; Psychological Consequences of Video Gaming, As Structured by Players; The Effects of Action Video Game Play on Vision & Attention; Absorption, immersion, & consciousness; The Effect of Self-Consciousness on Immersion & Flow During Video Game Play; The Synchronization Theory of Flow: Consequences of a Limited Capacity for Attention & Consciousness; Absorbed in Video Game Play: From Immersion to the Development of Consciousness; Video Game Play & Dreams; Incorporation of Game Elements in Dreams: Exploratory Research Into World Of Warcraft Dreaming; An Introduction to Game Transfer Phenomena in Video Game Playing; Transitional Spaces: Consciousness, the Imagination, & the Avatar-Mediated Experience; The Boundaries & Borders of Dissociation in Virtual Worlds & Games; Optimizing Cognitive Coherence, Learning, & Psychological Healing With Drama-Based Video Games; Enhancing Game Play Experience Using Machine Consciousness; Shifting Worldview Using Video Game Technologies; Index. |
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