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Title: Virtual Reality
Sub-title: People with Special Needs
Edited by: Paul M Sharkey, Joav Merrick
ISBN10-13: 1633217299 : 9781633217294
Format: Hardback
Size: 230x155mm
Pages: 145
Weight: .446 Kg.
Published: Nova Science Publishers, Inc (US) - December   2014
List Price: 212.99 Pounds Sterling
Availability: In Stock   Qty Available: 1
Subjects: Disability: social aspects
The use of virtual reality for learning, training, and rehabilitation for people with special needs has been on the rise in recent years. Virtual reality allows the user to be trained, to gather information and to perform rehabilitation tasks in the virtual reality space. It allows the user to perform independently, safely, and efficiently, in a combined product of sensory, motor, and cognitive skills. The design, development, and evaluation of such virtual reality environments is a multidisciplinary work, the integration of medicine, physical therapy, occupational therapy, neuroscience, psychology, education, engineering, computer science, and art. In this book we cover a broad range of topics from virtual reality-augmented therapy in the development of cognitive neuroscience perspectives on motor rehabilitation, the potential of virtual environments to improve orientation and mobility skills for people who are blind, virtual reality for people with cerebral palsy, haptic virtual reality technologies for visual impairment and blindness, perception of space and subsequent design changes needed for accessibility, autism spectrum disorder to improving cognitive and intellectual skills via virtual environments in a range of different topics such as mathematical performance or prospective memory.
Table of Contents:
Introduction; Virtual & augmented reality environments; Developmental cognitive neuroscience perspective on motor rehabilitation; Improving orientation & mobility skills through virtual environments for people who are blind; Upper-body interactive rehabilitation system for children with cerebral palsy; A collaborative virtual environment for conducting design sessions with students with autism spectrum disorder; Mathematical literacy for everyone using arithmetic games; The Surrey Virtual Reality System for the (gait) rehabilitation of children with cerebral palsy; Assessing prospective memory in young healthy adults using virtual reality; Virtual reality learning software for individuals with intellectual disabilities; Haptic presentation of 3D objects in virtual reality for the visually disabled; Haptics visualisation of scientific data for visually impaired users; Impact of simulated low vision on perception & action; Index.
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